top of page
Search
  • tecorbankforrala

Mainlining Download For Pc [portable]

Updated: Mar 13, 2020





















































About This Game "Arguing that you don't care about the right to privacy because you have nothing to hide is no different than saying you don't care about free speech because you have nothing to say." - Edward SnowdenMainlining is a thrilling point and click hacking adventure that mixes dark and dry humour with a gripping narrative that will have you hooked from the very first case. Following the government's introduction of the BLU Pill Act and the Secret Intelligence Service's reintroduction of MI7, all online personal data is accessible by the powers that be. Mainlining questions techno-ethics and whether it is acceptable for an organisation to have the power to look at personal data. What if someone else got the key to that?Mainlining and its BLU Pill Act mirrors what's happening in our own world. On November 4th 2015 the The Draft Investigatory Powers Bill was discussed in the British Parliament's House of Commons for the very first time. It’s likely that the bill will be passed sometime in 2016, meaning that domestic mobile and broadband providers will be forced to assist authorities with gathering data and storing it for a year. The police and security services will have access to the top line of the UK’s population browsing history, as well as knowing what apps have been used.Referred to in the popular media as “the Snooper’s Charter” and opposed by a number of civil and human rights organisations, the Investigatory Powers Bill is positioned to aid security forces in tracking terrorists and serious cyber criminals who use increasingly sophisticated online methods. Mainlining is a refreshing take on the traditional point and click adventure. The entire game takes place on the simulated desktop of the protagonist’s computer. Assuming the role of a newly recruited MI7 agent and working within the remit of the Blu Pill Act, the player must use their skill, judgement and cunningness to gather evidence by hacking suspects’ computers and phones.As a MI7 operative your primary objectives are to ensure the perpetrator’s arrest and that the courts have sufficient evidence to hand out the longest custodial sentences possible. However, you’ll also have to make judgements on whether the case you're working on is complete. Move in too quickly and you may miss leads linking your case to much higher profile cyber-criminals. Act too slowly and your suspect may detect you and escape.In excess of five hundred known criminals are known to operate within your jurisdiction, who will you investigate?The driving force behind Rebelephant is British-born developer and designer, Sam Read. Highlighted by internationally renowned publication Develop as one of the 30-under-30 to watch out for, Sam has already tasted success as a key member of the HyperSloth team and their critically acclaimed first-person adventure, Dream. Owner of Rebelephant, Sam is responsible for the design, direction and coding of Mainlining.To fit in with the game's 2009, feel Rebelephant has called upon the artistic talents of Dave Grey who, in his own words, "Makes things with pixels. Like games and stories and things". Dave's previous collaborations include Microsoft and HBO.Mainlining relies heavily on an energetic narrative that draws the player into the game, blurring the lines between reality and the imaginary world of MI7. Rebelephant wasted no time and called upon one of the best scriptwriters in the business, Canadian novelist Jill Murray. Jill was nominated for Writers Guild Award for Outstanding Video Game Writing for her work on Assassin's Creed IV: Black Flag and won the award for scriptwriting on Assassin’s Creed III: Liberation.For the final part of the jigsaw Rebelephant has drafted in the sublime audio talents of Jared Emerson­-Johnson. BAFTA nominated, Jared's scores include Telltale Games' Sam & Max series, The Walking Dead, The Wolf Among Us, Tales From the Borderlands and Game of Thrones. d859598525 Title: MainliningGenre: Adventure, Indie, SimulationDeveloper:RebelephantPublisher:Merge GamesRelease Date: 26 Jan, 2017 Mainlining Download For Pc [portable] mainlining guide. mainlining pics. mainlining guide. mainlining case 3. mainlining xanax. mainlining testosterone. mainlining videos. mainlining pics. mainlining türkçe yama. mainlining a clone. mainlining time lapse. mainlining walkthrough case 11. mainlining reset password. mainlining sativa. mainlining case 8 password. mainlining pills. mainlining grow journal. mainlining america llc newark nj. mainlining walkthrough case 2. mainlining in drugs. mainlining walkthrough case 6. mainlining northern lights. mainlining betekenis. mainlining help. what does mainlining refer to. mainlining in drug use. mainlining america elma ny. mainlining america llc newark nj. mainlining igg. mainlining into. mainlining node. mainlining game case 2. mainlining download full. mainlining game download. mainlining en francais. mainlining ne demek. mainlining vs topping. mainlining rockpapershotgun. mainlining flowering. mainlining week 4. mainlining case 3. mainlining from clone. mainlining barlowes. mainlining rival hacker TL:DR; Good game, short and to the point. Sometimes too easy but worth a buy, especially if found on sale.Pros: -Great Artstyle (If you like Papers, Please or Please Don't Touch Anything you will love this)-Great Gameplay Ideas (would love to see other game with that Switching OS's idea)-Later Half of the game does a good job of switching things up on you and making the situation feel a bit more personal-The Mainline system did make me feel a bit badass at times (Possible a con for some, since the gameplay for it don't change at all through out the game, i was ok with it)Cons:-Game is too linear, just when you think you can explore a bit just for fun. You find out the devs never programmed anything that far. (Example: You might find a website or email address, and you want to look it up just for fun but the devs never made anything for it. Would be nice to have more side stuff to hack into or mess around with.)-Difficulty to some might be level of hand holding-You personally never feel really attached to anything as a player and the character you play as (You don't really feel like you or your character is a part of the world and everything going on in it, the later chapters start to sort of fix that but by the time you feel something the game is over.)-Like i said in the Pros list the Mainline System is the main gameplay aspect used in this game (To hack, check IP address, download stuff, etc.) and it can get repetative since it does not change at all This was my first foray in the Hacker-esque type of games. I had my eye on Orwell, Uplink, Hacknet, etc. but Mainlining hit the right spot with its artwork reminding me of Papers, Please (there might be people that hate that fact that so many games are in a sense "copying" that style but to me i can get enough of it, if done right). Took me about 8 hours to beat but honestly i left the computer running during gameplay many times so i would say a leisure run through this game for me was really about 6 hours. Once over the game definitely leaves you wanting more but the aesthetics of the "papers' please" type of games always has that to it (Perfect example is the great game "Please Don't Touch Anything"). Difficulty was honestly easy, very easy, sometimes holding your hand easy...but for my first outing in this type of game it showed me what was possible with it and left me wanting a game developer to take advantage of it, so to say in short i kinda have a hunger for more games like this but I definitely need more challenge. Gameplay mechanics and story was very well done, for a kickstarted game. It seems like the devs had a plan they wanted to execute, they just needed money and once they got the support they needed, they created it flawlessly. The only downside to that is the game feels very linear (Meaning i wish there was even more stuff i could hack it to just for fun, other peoples emails, websites, etc. there's to little in this playground of a gameworld once you really get into it.) but like i said its a kickstarter game so i have forgiveness for it, if it was otherwise i would have to say i feel like the game devs didn't want to strive for more and just wanted to create the bare minimum needed to call it a finished project.All in all, good game, short and to the point. Worth a buy, especially if found on sale like i did.. This game exceeded my expectations! It was a little challenging at times (not being able to click a certain parts of the text while in the notepad app and not being able to copy/pasting IP addresses) but was still a over all fun game. I didn't know what to expect in terms of characters and I was pleasently surprised at the diversity of the whole cast. Because the cast is so diverse, I could't predict who the final boss would be nor any of their accomplicies. I reccommend this game to people who like visual novels (a lot of reading for sure) and who like text-based mystery games. 10/10 from me! I hope to see more games from rebelephant soon!. I'm a sucker for these kinds of games, and Mainlining was enjoyable. It doesn't hold your hand at all, and takes a bit to figure out the gameplay. I had to look up how to do things a few times, but at the same time I was really invested in finding out how the plot would go. The dialogue (emails, instant messages) between coworkers was great. Fluid and kinda funny sometimes. Basically if you dig stuff like Papers, Please and Orwell, pick up Mainlining. It's their less-polished, kinda wonky stepbrother.. I loved it!A puzzle game that made me feel like a real hacker using the back door to snoop around on websites.Some cases were easy to solve, some were a lot harder to solve Like that one case where I didn't take into account that RL time was used in-game.. I can happily say that this game realizes what a good detective story is! Mainlining has the stuff to be a cyber-espionage tale worth remembering. I hope there is a sequel. I will treasure my time with MI7. Hopefully, there's a sequel in the works. I loved this game. This is a pinnacle of adventure games and indie game development. Play this now.. Solve cases by pseudo-hacking other people's accounts and look for contextual clues to the case at hand. Submit the suspect, location, and evidence pointing to the case to produce an arrest.I just finished the 3rd case. I've had to look online for help in every case. This makes me think the game is poorly designed.A few good ideas, but overall poor execution.Good ideas- I like the pixel art- I enjoy the pseudo emulation of an older Operating SystemPoor Execution- there are seemingly several ways to try to convict a suspect, given the multitude of evidence pieces one can submit; however this quickly turns into trial-and-error. Given a suspect / location / evidence combination, you'll be graded right or wrong. Submitting a wrong answer does not produce a penalty. You end up submitting several combinations in order to solve the case. This becomes frustrating, as it's no longer a logic-based game, but one where you *think* you have it right, get it wrong, then submit all other logical combinations in frustration.It's almost there, but not good enough for me to recommend.. Absolutely a great game. A must have for those who liked to play 80's games like police quest.. Thumbs up. Lots of fun. Good length. Satisfactory conclusion. The free demo lets you play the first 2 cases in their entirety. If you like the demo, you'll love the game so try it out. Minor glitches and a few (unintentional) spelling errors don't dampen the experience. Refreshingly unique and very entertaining.. Incredible narrative, engaging experience, thoughtful soundtrack, lovely humour, and stunning visuals. I really enjoyed the attention to detail. Such a great ride of a game. Whats Next? - 1.2: The next update will not be for a few weeks, but just letting you all know The Life Of Greather is still being worked on.As it stands now the next update will contain the following -- Save/load feature- Improved Npc's, responses from being attacked etc- Optimization- Ambience (audio) across all of the worldIts very possible it will contain more, but this is just as it stands at this exact moment.. Update 1.1.5 - Released: The original idea was to update The Life Of Greather via a newer engine version. That update however is not ready.(Update 1.2 that i previously posted)I decided it was best to bring out an update now.Update 1.1.5 - Contains the following:- Weapons balanced (No more Overpowered dagger/Knife)- Enemies now become tougher as you progress requiring you to obtain a better weapon.- Enemies wearing an helmet can no longer be killed with 1 hit to the head.- You now look the correct direction when entering and leaving buildings.- Signs now added to use in conjuction with map to help navigate the game world.- Triggers re-adjusted to stop enemies visibly spawning.- Black squares no longer appear when hitting building floors and rocks.- Occasional bug when you opened a gate but got stuck by an invisible wall now fixed.- Floating objects fixed.- Minor enviroment Re-texturing/tweaks. Update - 1.1 - Coming soon: Thanks to those of you who have purchased The Life Of Greather and to those who have contacted me with suggestions and bug reports.The game will be updated in the next few days;-Scene ambience & music will be added.-Additional Greather and npc voices added.-Reported bugs will be fixed.EDIT - Update -Apologies for the delay, update 1.1 is still being worked on. More changes than originally intended. Complete change list will be posted when released. 1.1 will be with you asap.. The Life Of Greather Update 1.1.6 - Released: *Re-designed all menus and interfaces.*Added copper inside buildings for you to steal and changed the initial starting amount. In addition to removing some starting weapon locations.*Improved audio quality (all cutscenes and character voices)*Improved music quality*Updated bandit capture events. *Added weapon pickups from more enemies.*Fixed black square effect glitch on certain objects.*Minor enviroment tweaks and text prompt changes along with an additional voiced line.- Game icon and Store artwork also updated.. Update 1.1 - Released: Apologies for the delayUpdate 1.1 contains the following changes:- Added music to the main menu & the game world.- Added more voices.- You can now pick up a knights sword after killing them.- Adjusted health of villagers (much weaker)- Removed "Press R to open Map" Prompt which was always displayed on the bottom of the screen.- Minor Performance increase - Certain resource demanding assets are now only loaded when you are entering an area.- Certain bandits now spawn on triggers, depending on direction you approach, so they might not appear to be in an area straight away.- Multiple bug fixes Also - Ambience was added to most of the map when entering forested area's etc. But after much testing it was found to cause multiple other audio glitches, So to not delay the update even furthur ambience as not been added fully as of yet. There is however an odd area now, for example the graveyard, which contains ambience.

10 views0 comments

Recent Posts

See All
bottom of page